Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging
Blekinge Institute of Technology, School of Engineering, Department of Interaction and System Design2008 (English)Conference paper (Refereed) Published
Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.
Place, publisher, year, edition, pages
Eindhoven, The Netherlands: Springer Berlin / Heidelberg , 2008.
psychophysiology, digital games, interactive techniques, gameplay analysis, usability, design, experience, gameplay, playability
Computer Science Human Aspects of ICT
IdentifiersURN: urn:nbn:se:bth-8250DOI: 10.1007/978-3-540-88322-7_15Local ID: oai:bth.se:forskinfo906BA46A0C04D0A7C125753D003C5555ISBN: 978-3-540-88321-0OAI: oai:DiVA.org:bth-8250DiVA: diva2:835952
International conference on Fun and Games
Please download the original from: http://www.springerlink.com/content/f3560134p7017541/2012-09-182009-01-132015-06-30Bibliographically approved