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A psychophysiological logging system for a digital game modification
Responsible organisation
2007 (English)Other (Other academic)
Abstract [en]

This internship thesis intends to facilitate cognitive experiments for gameplay experience studies. To achieve this a psychophysiological logging framework was developed, which automatically reports the occurrence of specific game events to a log file and to the parallel port. Via the parallel port the communication with psychophysiological systems is possible. Thus, psychophysiological data can be correlated with in-game data in real-time. In addition, this framework is able to log viewed game objects via eye tracker integration. This gives some information on how certain game elements affect the player’s attention. For the development of this system the Source SDK, the game engine of Half-Life 2, has been used. Consequently, custom-built Half-Life 2 levels had to be developed, which are suitable for cognitive experiments. In this context, tools for level editing will be introduced. This thesis shapes the basis for further research work in the area of psychophysiological software development and is intended to facilitate this for future scholars facing these issues.

Place, publisher, year, edition, pages
Keyword [en]
Logging, game metrics, biometric, eye tracking, psychophysiology, gaze, event
National Category
Computer Science Human Aspects of ICT
URN: urn:nbn:se:bth-8248Local ID: diva2:835950
Accepted and Published by Department for Simulation and Graphics, Faculty of Computer Science, Otto-von-Guericke University Magdeburg, GermanyAvailable from: 2012-09-18 Created: 2009-01-20 Last updated: 2015-06-30Bibliographically approved

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Computer ScienceHuman Aspects of ICT

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