Gameplay Experience in a Gaze Interaction Game
Blekinge Institute of Technology, School of Computing2009 (English)Conference paper (Refereed) PublishedAlternative title
Gameplay upplevelse i en blickinteraktionsspel (Swedish)
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.
Place, publisher, year, edition, pages
Lyngby, Denmark: The COGAIN Association , 2009.
Game experience, flow, immersion, gaming with gaze, human-computer interaction, gaze interaction
Computer Science Human Aspects of ICT Psychology
IdentifiersURN: urn:nbn:se:bth-8096Local ID: oai:bth.se:forskinfo4771AF1C725EE1F4C12575C500452FA2ISBN: 978-87-643-0475-6OAI: oai:DiVA.org:bth-8096DiVA: diva2:835783
The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most
http://www.cogain.org/cogain2009/#proceedings http://www.cogain.org/cogain2009/COGAIN2009-Proceedings.pdf2012-09-182009-05-292015-06-30Bibliographically approved