Measuring players' experience of games and real-time simulations
Blekinge Institute of Technology, School of Engineering, Department of Interaction and System Design2008 (English)Conference paper, Presentation (Other academic) PublishedAlternative title
Att mäta spelarnas erfarenhet av spel och real-time simulationer (Swedish)
This talk introduces play experience measurement methods developed in the EU-funded FUGA project. It has a special focus on using these methods for serious games and real-time simulation projects, since the measurement of fun is especially important for engaging learning environments. We conclude with biofeedback methods and how this natural interface can provide new possibilities for game design.
Place, publisher, year, edition, pages
Darmstadt, Germany: Hessen-IT (Hessisches Ministerium für Wirtschaft, Verkehr und Landesentwicklung) , 2008.
playability, game experience, user experience, techniques, methodology, experimentation, usability
Computer Science Human Aspects of ICT
IdentifiersURN: urn:nbn:se:bth-8078Local ID: oai:bth.se:forskinfoA4EEB07D2B06B453C12575C8003FF98COAI: oai:DiVA.org:bth-8078DiVA: diva2:835765
iTEC08 - Your Technology Hotspot
Nacke, L. (2008). "Measuring players' experience of games and real-time simulations", invited research presentation at the iTEC08, Darmstadt, Germany, in the session "Serious Games" on track "Hot Topic: Games". November 6, 2008. Also published at the conference website: http://www.itec08.de/mm/S01_Nacke_Lennart.pdf2012-09-182009-06-012015-06-30Bibliographically approved