Change search
ReferencesLink to record
Permanent link

Direct link
A Serious Game for Training in Emotion Regulation: From Design to Evaluation
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.
2015 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

Games are often used as training devices in various tasks, but proper biofeedback is more seldom used. Within an EU project it was explored how biofeedback games can target emotion regulation and be evaluated meaningfully. While many use games and biofeedback separately, here the focus was to combine them. This was explored through how the games were perceived and played while players were punished in-game, based on their physiological activity. By implementing games and study the interaction patterns in experimental settings, primarily correlational data was acquired. The results suggest that targeting cognitive constructs has to be validated for each specific game, since game strategies can influence the activation of the cognitive constructs.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Institute of Technology , 2015. , 106 p. p.
Blekinge Institute of Technology Licentiate Dissertation Series, ISSN 1650-2140 ; 1
National Category
Computer Science
URN: urn:nbn:se:bth-00607Local ID: 978-91-7295-270-6OAI: diva2:833928
Available from: 2015-02-10 Created: 2014-12-11 Last updated: 2015-06-30Bibliographically approved

Open Access in DiVA

fulltext(1999 kB)110 downloads
File information
File name FULLTEXT01.pdfFile size 1999 kBChecksum SHA-512
Type fulltextMimetype application/pdf

By organisation
Department of Creative Technologies
Computer Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 110 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 71 hits
ReferencesLink to record
Permanent link

Direct link