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Impressionism och Digitala Spel
Blekinge Institute of Technology, School of Planning and Media Design.
Blekinge Institute of Technology, School of Planning and Media Design.
2012 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Impressionism and Digital Games (English)
Abstract [sv]

Abstrakt För att utveckla och förändra spelmediet behandlar detta arbete impressionism och digitala spel. Båda ämnena diskuteras och belyses från olika vinklar för att undersöka hur de två ämnena kan sammanföras i en spelproduktion. Spelproduktionen har testats av spelstudenter för att få deras åsikter om hur spelet fungerar och deras syn på kopplingen mellan impressionism och digitala spel. Arbetet avslutas med en diskussion och slutsats där alla fakta som tagits in under kandidat-arbetet analyserats. I diskussionen lyfts följande ämnen fram: impressionism, konst, hur spelmediet ser ut idag, tv- och dataspelsgestaltning, interaktion och hur dessa två ämnen, impressionism och digitala spel kan föras samman. Resultatet tyder på att detta är möjligt. Nyckelord: Spelideologi, Impressionism, Ideologin, Estetiken. Upplevelse, Digitala Spel och Spelmediet. Abstract To develop and alter digital games this work treats impressionism in relation with digital games. Both topics are being discussed from different angles and viewpoints to investigate how these two subjects can be brought together in a game production. The production has been trialed by game development students to receive their views on how the game is working and their view on the connection between impressionism and digital games. The candidate work concludes with a discussion where all facts which have been gathered throughout the work have been analyzed. In this discussion the following subjects have been brought forward; impressionism, art, the digital game today, television and digital games interpreta-tion, interaction and how the two subjects, impressionism and digital games can be brought together. The result of the work indicates that this should be possible. Keywords: Digital Game Ideology, Impressionism, Ideology, Aesthetics. Experience, Digital Games and Game as a Media.

Place, publisher, year, edition, pages
2012. , 38 p.
Keyword [sv]
Spelideologi, Impressionism, Ideologin, Estetiken.Upplevelse, Digitala Spel, Spelmediet.
National Category
Human Computer Interaction Media and Communications
URN: urn:nbn:se:bth-5506Local ID: diva2:832889
Social and Behavioural Science, Law
Erik Dahlrot Email: Kristofer Nilsson Fransson Email: nisse_frasse@hotmail.comAvailable from: 2015-04-22 Created: 2012-06-18 Last updated: 2015-06-30Bibliographically approved

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