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Kinect in retro games
Blekinge Institute of Technology, School of Computing.
2013 (English)Student thesis
Abstract [en]

Have you ever asked yourself whether new technology mixed with older might have a great outcome? How about using a modern kind of input control, such as a camera with gesture recognition in an older game? This study is meant to nd out whether or not camera-based input is suitable in older retro games and how it di ers in comparison to standard gamepad input. A modi ed version of In nite Super Mario is used to receive input from a Kinect application and control the character inside the game. Questionnaires and logging is added into the application to collect research data to help in answering the research questions. The evaluation consists of a pre-survey to collect background information about the player, empirical analysis of statistics collected during game play to measure performance and a post-survey to nd out the reactions of the subjects. T-tests are used to nd signi cant di erences in the test results and the participants are grouped based on their preference, former gamepad- and Kinect experience. The results indicate that players with lower gaming experience have a higher satisfaction using the Kinect as input method. Additionally gesture recognition appears to add an another fun factor to the game.

Place, publisher, year, edition, pages
2013. , 31 p.
Keyword [en]
Kinect, Retro games, gesture recognition
National Category
Computer Science Human Computer Interaction Software Engineering
URN: urn:nbn:se:bth-5201Local ID: diva2:832567
Educational program
PAACI Master of Science in Game and Software Engineering
Available from: 2015-04-22 Created: 2014-01-11 Last updated: 2016-02-22Bibliographically approved

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School of Computing
Computer ScienceHuman Computer InteractionSoftware Engineering

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