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Understanding through games: Life Philosophies and Socratic Dialogue in an unusual Medium
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2014 (English)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Förståelse genom spel : Livsfilosofier och Sokratisk dialog i ett ovanligt medium (Swedish)
Abstract [en]

Games as a medium is about to change, and with this change comes a search for themes outside the normal range of what is seen as acceptable in the medium. In this paper we, Michael Levall and Carl Boström, use debate and Socratic dialogue to portray the value of looking at a topic from several different angles, with the topic of choice for this project being life philosophies. During production, we create a game which sets out to affect its player even after he or she has finished playing it, possibly teaching the player the value of looking at a problem from different perspectives. Playtests conclude that in order to affect the player, the game should be catered to the player’s skill in interpreting games, and interpretable design can be used to affect how influenced the player is by the game.

Abstract [sv]

Spel som ett medium håller på att förändras, och med dess ändringar kommer sökandet efter nya teman utanför det som idag ses som acceptabelt inom mediet. I detta arbete använder vi, Michael Levall och Carl Boström, debatt och Sokratisk dialog för att porträttera värdet av olika synvinklar, med livsåskådningar som tema. Under produktionen skapar vi ett spel som syftar till att påverka dess spelare även efter det att han eller hon har spelat klart det, med möjligheten att lära spelaren värdet av att se ett problem från olika vinklar. Speltester visar att för att påverka spelaren bör spelet möta spelarens skicklighet att tolka spel, och hur tolkningsbar design kan användas för att påverka hur påverkad spelaren blir av spelet.

Place, publisher, year, edition, pages
2014. , 39 p.
Keyword [en]
game development, dialogue, debate, life philosophies, affect, interpretable design
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-4558Local ID: oai:bth.se:arkivexFC074AE6A78F4E21C1257D2C0046A57EOAI: oai:DiVA.org:bth-4558DiVA: diva2:831902
Uppsok
Technology
Supervisors
Note
Detta är en reflektionsdel till en digital medieproduktion.Available from: 2015-04-22 Created: 2014-08-06 Last updated: 2015-06-30Bibliographically approved

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CiteExportLink to record
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