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Hearty Horror
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
2009 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [sv]

I denna text diskuterar jag produktionen av Hearty Horrors, ett spel programmerat och designat helt i flash. Jag diskuterar svårigheterna för de olika delarna i att skapa ett spel. Tankar och jämförelser mellan onda och goda karaktärer och vad man, som speldesigner, bör och inte bör göra för att få spelare att känna sig manade att spela vidare. In this text I discuss the production of Hearty Horrors, a game programmed and designed completly in flash. I discuss the difficulties of diffrent parts in the making of a game. Thoughts and comparances are made between evil and good characters and what you, as a gamedesigner, should and should not do to make the player want to continue playing.

Place, publisher, year, edition, pages
2009. , 18 p.
Keyword [sv]
Flash, Actionscript 3, Design, Spel, Game, Beat-Em-Up
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-2735Local ID: oai:bth.se:arkivexD7BF34D5C2758087C12575D600337CBFOAI: oai:DiVA.org:bth-2735DiVA: diva2:830027
Uppsok
Technology
Supervisors
Note
Detta är en reflektionsdel till en digital medieproduktion.Available from: 2015-04-22 Created: 2009-06-15 Last updated: 2015-06-30Bibliographically approved

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fulltext(1672 kB)33 downloads
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3fa3e8deba8a0365482158a5f317b6921cf54ad753066d9321a9723b6656d44807f449417d686a32213c4a987cc157ba6f9903599bd299afc4a7ff8d733ce614
Type fulltextMimetype application/pdf

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School of Technoculture, Humanities and Planning
Human Computer Interaction

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf