A first approach in applying Artificial Potential Fields in Car Games
Independent thesis Basic level (degree of Bachelor)Student thesis
In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in simulated car racing in a competitive way.
Place, publisher, year, edition, pages
2011. , 45 p.
Powaah, AI, A.I, Bot, Car, Game, Car Game, Artificial Potential Field, Potential Field, Multi-agent systems
Computer Science Human Computer Interaction
IdentifiersURN: urn:nbn:se:bth-2480Local ID: oai:bth.se:arkivex19B207BED9A1DF72C12578AD0077BAE2OAI: oai:DiVA.org:bth-2480DiVA: diva2:829758
Johansson, Dr. Stefan J.
Mobiltelefon: 07074226662015-04-222011-06-122015-06-30Bibliographically approved