Change search
ReferencesLink to record
Permanent link

Direct link
Artistic Techniques to Influence Navigational Behavior in 3D-Games
Blekinge Institute of Technology, School of Computing.
2013 (English)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

Todays video games use diff erent aids to help players navigate and proceed in a 3D-environment. It is common that players are assigned an objective to complete and have to navigate from point A to point B, often with the help from navigational aids. This study contains an experiment where test-players had to navigate through a set of 3D-environments to complete an objective, without navigational aids. Instead the author used artistic techniques (geometry, lighting and texture) to see if they could aff ect test-players decisions in how to proceed. Results where compared to predictions in how test-players where believed to proceed. The results from the experiment states that some artistic techniques can aff ect test-players decisions in how to proceed.

Place, publisher, year, edition, pages
2013. , 25 p.
Keyword [en]
Navigation, 3D-games, Environment-Design
National Category
Human Computer Interaction
URN: urn:nbn:se:bth-2401Local ID: diva2:829676
Available from: 2015-04-22 Created: 2013-07-03 Last updated: 2015-06-30Bibliographically approved

Open Access in DiVA

fulltext(14486 kB)121 downloads
File information
File name FULLTEXT01.pdfFile size 14486 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Wadstein, Erik
By organisation
School of Computing
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar
Total: 121 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 518 hits
ReferencesLink to record
Permanent link

Direct link