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Captain Osprey and The Wings of Fate: En spelproduktion
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning.
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2009 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Captain Osprey and The Wings of Fate : A game production (English)
Abstract [sv]

I den här slutreflektionen kommer ni att kunna läsa om vårt kandidatarbete i sin helhet. Ni får ta del av det koncept vi arbetade fram och strävade efter att realisera. Ni kommer att få följa med i arbetsprocessen där vi låter er få inblick i hur vi gick från idé till färdig produkt inom de tre avdelningarna programmering, grafik och ljud. Avslutningsvis kommer vi att reflektera över kandidatarbetstiden, både som grupp och på individnivå. Några av de frågeställningar vi tar upp handlar om hur vi har lyckats genomföra projektet trots bristande planering och utan någon hierarkisk ordning samt hur det har varit att arbeta i en grupp där majoriteten av medlemmarna har haft en ny roll för första gången i ett projekt. Throughout this final reflection you'll be able to read about our graduation project as a whole. You'll take part of the concept we developed and strived after trying to realize it. An insight of our work process where we describe how we transfered our idea from paper to a final product will be given. You will read about the work process from the programmers, sound designers and graphical artists perspective. Toward the end of the document thoughts about how we worked as a team and at an individual level are discussed. Some of the questions we bring up is about how we managed to complete the project despite the lack of planning, hierarchic structure and at last, how it was like working in a new area of expertise for the first time.

Place, publisher, year, edition, pages
2009. , 30 p.
Keyword [sv]
Spel, Spelprojekt
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-2169Local ID: oai:bth.se:arkivex2DE59E36CF69F90CC12575D9003A2C7COAI: oai:DiVA.org:bth-2169DiVA: diva2:829437
Uppsok
Technology
Supervisors
Note
Detta är en reflektionsdel till en digital medieproduktion.Available from: 2015-04-22 Created: 2009-06-18 Last updated: 2015-06-30Bibliographically approved

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fulltext(675 kB)310 downloads
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98bbce11ba2d387eda9c2226f9507a497d995e64a0f71db9bd90d9e69f8b538469ae30c47b97d574f24f8ca078ae1390d7f06528a223b99cce7087eb7b7abb15
Type fulltextMimetype application/pdf

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School of Technoculture, Humanities and Planning
Human Computer Interaction

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
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More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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  • asciidoc
  • rtf