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Talking Through Symbols: The Relationship Between Player, Symbols and Their Meaning
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2015 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Idag använder spelindustrin flertalet metoder för att leda spelare igenom spel som färg- och ljussättning och användandet av former. Denna uppsats fokuserar på det sist nämnda och försöker besvara frågan:

I valet mellan simpla symboler, finns det en specifik symbol som spelare föredrar att följa och vad assosierar de med denna symbol?

För att besvara denna fråga skapades ett test som undersökte spelares val då de presenterades för tre symboler, en cirkel, en triangle och en fyrkant. Testet var en spelprototyp som bestod av en korridor, vilket var spelets inlärnings område, och ett rum med tre dörrar, vilket var det huvudsakliga testet. Testet visade att det inte fanns en viss symbol som spelare följde mer än någon av de andra, men att associationerna med symbolerna verkar stämma överrens med tidigare studiers förklaring av vad symbolerna står för. Detta visar på att att symbolerna kan användas inom speldesign för att framföra meddelanden till spelaren och hjälpa till att leda dem i nya områden.

Abstract [en]

Presently the video game industry uses a number of methods to lead the players though the games such as colours, lights and shapes. This thesis focuses on shapes and tries to answer the question: In choosing between basic symbols is there a particular symbol that players prefer tofollow and what do they associate with that symbol? In order to answer this question we created an experiment in which we tested how test subjects respond to three primitive shapes, triangles, circles and squares. The experiment consisted of a corridor with a door in one end, acting as the controls tutorial, and a room with three doors which was the actual experiment. Our test shows that there is not a certain symbol that the test subjects prefer to follow, but that the associations to the symbols seem to be true in comparison to earlier made studies on what these symbols are viewed to represent. This points at the possibility that the symbols can be used in game design to convey messages to the players and be used to guide the players in new environments.

Place, publisher, year, edition, pages
2015. , 32 p.
Keyword [en]
computer games, guide the player, game design, player associations, symbols, square, triangle, circle
Keyword [sv]
speldesign, spel, symboler, cirkel, triangel, fyrkant, kvadrat, leda spelaren
National Category
Humanities
Identifiers
URN: urn:nbn:se:uu:diva-255241OAI: oai:DiVA.org:uu-255241DiVA: diva2:821569
Educational program
Game Design and Graphics; Game Design and Programming
Supervisors
Examiners
Available from: 2015-06-17 Created: 2015-06-15 Last updated: 2015-06-17Bibliographically approved

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