Sightlence: Haptics for games and accessibility
2013 (English)In: Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), 2013, 406-409 p.Conference paper (Other academic)
Sightlence is a haptic game interface translation of Pong. The goal of the game design was to answer the question if it’s possible to design computer games that only communicate through the haptic modality, if it’s possible to translate classic computer games to the haptic modality, and if it can be accomplished with ordinary gamepads.
The two-fold purpose of answering these questions was to explore if it is possible to make computer games more accessible with haptic interfaces, and the possibility of using the haptic modality alone in a manner similar to the graphic and audio modalities when designing computer games.
The Sightlence game demonstrates that game designers can create haptic game interfaces with expressive capabilities closer to that of its graphical and audio counterparts even though it’s currently not common to do so in game development projects.
Place, publisher, year, edition, pages
2013. 406-409 p.
Haptics, user interfaces, game design.
Human Computer Interaction
IdentifiersURN: urn:nbn:se:liu:diva-118898ISBN: 978-0-9913982-0-1OAI: oai:DiVA.org:liu-118898DiVA: diva2:817303
8th International Conference on the Foundations of Digital Games (FDG 2013)