Photorealistic rendering of mixed reality scenes
2015 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 34, no 2, 643-665 p.Article in journal (Refereed) Published
Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods of advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this field, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.
Place, publisher, year, edition, pages
Wiley-Blackwell, 2015. Vol. 34, no 2, 643-665 p.
Picture/Image Generation—Illumination Estimation, Image-Based Lighting, Reflectance and Shading
IdentifiersURN: urn:nbn:se:liu:diva-118542DOI: 10.1111/cgf.12591ISI: 000358326600060OAI: oai:DiVA.org:liu-118542DiVA: diva2:815434
The 36th Annual Conference of the European Association of Computer Graphics, Eurographics 2015, Zürich, Switzerland, 4th–8th May 2015
FunderSwedish Foundation for Strategic Research , IIS11-0081Linnaeus research environment CADICS