Change search
ReferencesLink to record
Permanent link

Direct link
Natural Language Interfaces in Computer Games
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2015 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Natural language processing is a complex area of computer science whichhas been under discussion for more than forty years. During recent yearsnatural language interfaces have been established in conjunction withspeech recognition. This report will cover the theory behind naturallanguage processing and evaluate the weaknesses and strengths of implementingand using a natural language interface in a text-based gameenvironment using the Natural Language Toolkit for Python. The resultsshow that the Natural Language Toolkit has great potential forimplementing a natural language interface for a text-based game, butthe library alone is not sufficient to get good results when the scope oflanguage is increased.

Place, publisher, year, edition, pages
National Category
Computer Science
URN: urn:nbn:se:kth:diva-166592OAI: diva2:811539
Available from: 2015-05-12 Created: 2015-05-12 Last updated: 2015-05-12Bibliographically approved

Open Access in DiVA

fulltext(692 kB)179 downloads
File information
File name FULLTEXT01.pdfFile size 692 kBChecksum SHA-512
Type fulltextMimetype application/pdf

By organisation
School of Computer Science and Communication (CSC)
Computer Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 179 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 192 hits
ReferencesLink to record
Permanent link

Direct link