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The Making of a Conceptual Design for a Balancing Tool
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Balancing is usually done in the later phases of creating a game to make sure everything comes together to an enjoyable experience. Most of the time balancing is done with a series of playthroughs by the designers or by outsourced play testers and the imbalances found are corrected followed by more playthroughs. This method occupies a lot of time and might therefore not find everything. In this study I use information gathered from interviews with experienced designers and designer texts along with features from methods frequently used for aiding the designers to make a conceptual design of a tool that is aimed towards simplifying the process of balancing and reducing the amount of work hours having to be spent on this phase.

Place, publisher, year, edition, pages
2014. , 23 p.
Keyword [en]
Balancing, Interviews, Conceptual Design, Game Development, External Tool
National Category
Media and Communication Technology
URN: urn:nbn:se:sh:diva-27329OAI: diva2:809954
Subject / course
Media Technology
Available from: 2015-05-06 Created: 2015-05-05 Last updated: 2015-05-06Bibliographically approved

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Eriksson, Jonas
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School of Natural Sciences, Technology and Environmental Studies
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