The Making of a Conceptual Design for a Balancing Tool
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Balancing is usually done in the later phases of creating a game to make sure everything comes together to an enjoyable experience. Most of the time balancing is done with a series of playthroughs by the designers or by outsourced play testers and the imbalances found are corrected followed by more playthroughs. This method occupies a lot of time and might therefore not find everything. In this study I use information gathered from interviews with experienced designers and designer texts along with features from methods frequently used for aiding the designers to make a conceptual design of a tool that is aimed towards simplifying the process of balancing and reducing the amount of work hours having to be spent on this phase.
Place, publisher, year, edition, pages
2014. , 24 p.
Balancing, Interviews, Conceptual Design, Game Development, External Tool
IdentifiersURN: urn:nbn:se:sh:diva-27155OAI: oai:DiVA.org:sh-27155DiVA: diva2:809299
Subject / course