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Dealing with Fog of War in a Real Time Strategy Game Environment
Blekinge Institute of Technology, Sweden.ORCID iD: 0000-0002-8591-1035
Blekinge Institute of Technology, Sweden.
2008 (English)In: IEEE Symposium On Computational Intelligence and Games, 2008. CIG '08, IEEE Press, 2008, p. 55-62Conference paper, Published paper (Refereed)
Abstract [en]

Bots for Real Time Strategy (RTS) games providea rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. It is often the case that RTS AIs cheat in the sense that they get perfect information about the game world to improve the performance of the tactics and planning behavior. We show how a multi-agent potential field based bot can be modified to play an RTSg ame without cheating, i.e. with incomplete information, and still be able to perform well without spending more resources than its cheating version in a tournament.

Place, publisher, year, edition, pages
IEEE Press, 2008. p. 55-62
Keyword [en]
real-time strategy, computer games
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
URN: urn:nbn:se:lnu:diva-42368DOI: 10.1109/CIG.2008.5035621ISBN: 978-1-4244-2973-8 (print)OAI: oai:DiVA.org:lnu-42368DiVA, id: diva2:805256
Conference
IEEE Symposium on Computational Intelligence and Games (CIG),15-18 Dec. 2008, Perth
Available from: 2015-04-15 Created: 2015-04-15 Last updated: 2018-01-11Bibliographically approved

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Hagelbäck, Johan
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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
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