Dealing with Fog of War in a Real Time Strategy Game Environment
2008 (English)In: IEEE Symposium On Computational Intelligence and Games, 2008. CIG '08, IEEE Press, 2008, 55-62 p.Conference paper (Refereed)
Bots for Real Time Strategy (RTS) games providea rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. It is often the case that RTS AIs cheat in the sense that they get perfect information about the game world to improve the performance of the tactics and planning behavior. We show how a multi-agent potential field based bot can be modified to play an RTSg ame without cheating, i.e. with incomplete information, and still be able to perform well without spending more resources than its cheating version in a tournament.
Place, publisher, year, edition, pages
IEEE Press, 2008. 55-62 p.
real-time strategy, computer games
Research subject Computer and Information Sciences Computer Science, Computer Science
IdentifiersURN: urn:nbn:se:lnu:diva-42368DOI: 10.1109/CIG.2008.5035621ISBN: 978-1-4244-2973-8OAI: oai:DiVA.org:lnu-42368DiVA: diva2:805256
IEEE Symposium on Computational Intelligence and Games (CIG),15-18 Dec. 2008, Perth