Demonstration of Multi-agent Potential Fields in Real-time Strategy Game
2008 (English)In: Seventh International Conference on Autonomous Agents and Multi-agent Systems (AAMAS), May 12-16, 2008, Estoril, 2008, 1687-1688 p.Conference paper, Poster (Other academic)
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. Potential fields is a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments. Although attempts have been made to transfer the technology to the gaming sector, assumed problems with efficiency and high costs for implementation have made the industry reluctant to adopt it. Our demo shows the use of Multi-agent Potential Fields (MAPF) in an open source RTS game. We will demonstrate both the potential fields as such, and the coordination of the agents.
Place, publisher, year, edition, pages
2008. 1687-1688 p.
Artificial Potential Fields, RTS Games, ORTS, Multi-agent Bot
Research subject Computer and Information Sciences Computer Science, Computer Science
IdentifiersURN: urn:nbn:se:lnu:diva-42366OAI: oai:DiVA.org:lnu-42366DiVA: diva2:805251
Seventh International Conference on Autonomous Agents and Multi-agent Systems (AAMAS), May 12-16, 2008, Estoril