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Curiosity and Wayfinding
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Navigation and exploration of virtual environments is often referred to as an important feature of video games. As such it is worthwhile to create navigable environments that also immerse players in an imaginative world, without cluttering the visuals with forceful aids. With this study we aim to find out if certain graphical elements or arrangements of space can affect the wayfinding choices of players, and thereby contribute with knowledge of how to create well-crafted environments. We created a 3D-environment with crossroads containing paths with opposing graphical elements or arrangements of space. Participants played through this environment and with a mixed methods approach we gathered quantitative data on their choices and qualitative data from an open-ended survey question. The results showed that certain paths were more popular over their counterpart contrasting paths.

Abstract [sv]

Navigering och utforskning av virtuella miljöer anses ofta vara ett viktigt inslag i videospel. Därför är det värdefullt att skapa navigerbara miljöer som också kan absorbera spelare i en fantasifull värld, utan att belamra det visuella med krystade hjälpmedel. Med denna studie vill vi ta reda på om vissa grafiska element eller rumsliga arrangemang kan påverka spelares vägval, och på så vis bidra med kunskap om hur en kan skapa välanpassade miljöer. Vi skapade en 3D-miljö med vägskäl innehållandes vägar med motsatta grafiska element eller rumsliga arrangemang. Deltagare spelade igenom denna miljö och med ett mixed methods-tillvägagångssätt samlade vi in kvantitativ data om spelarnas val, samt kvalitativ data från en öppen enkätfråga. Resultaten visade att vägar tillskrivna vissa grafiska element eller arrangemang var mer populära än dess motsatsvägar som innehöll kontrasterande element eller arrangemang.

Place, publisher, year, edition, pages
2014. , 38 p.
Keyword [en]
Video games, navigation, graphics, game design
Keyword [sv]
Videospel, farbarhet, grafik, videospeldesign
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:sh:diva-26468OAI: oai:DiVA.org:sh-26468DiVA: diva2:790073
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2015-02-24 Created: 2015-02-23 Last updated: 2015-02-24Bibliographically approved

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Hultkrantz_OBrien_Curiosity-and-Wayfinding(660 kB)154 downloads
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Type fulltextMimetype application/pdf

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Hultkrantz, MånsO'Brien, Paul
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CiteExportLink to record
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Citation style
  • apa
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Output format
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