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Traces of Movement: Exploring physical activity in societal settings
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-9595-3044
2015 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

How are we moving, or how much physical activities are present in societal settingssuch as eldercare units, schools, universities and offices? This general question was explored using different design-oriented approaches in four cases, with children,elderly, students and office workers. The results unveil a complexity of the problemarea that initially seemed quite straightforward. In many of the explored settings and situations, and for many of the participants, the activities they are engaged with do not include or encourage their abilities for physical movements to any great extent and this is not in line with the extent of movement that they actually desire. Physical activity can be defined as an activity performed through movement that expends energy. Research results from the public health domains and related areas show a major concern for the negative effects related to low levels of physical activity and prolonged sedentary postures found in many of the above-mentioned settings. In general, physical activities of today seem mainly related to sports, and specific activities designed for improving health and well-being. The participants in the four explorative case studies in this thesis demonstrated how they would like their physical activities to be integrated in the everyday activities of the different settings explored and not mainly as a separate activity specifically dedicated for health and well-being. How can knowledge of physical activity inform the design and development of interactive products and systems in these settings? New insights were gained through design-oriented explorations together with the participants inthe different field settings and through analysis of these observations. The results are not only the insights gained through the analysed empirical observations but also include a physical activity-oriented design method called Physical Movement Sketching as well as experiences from using Movement Probes. The experiences from using these two design methods led me to formulate a proposal for a new approach called Movement Acumen Design. This approach applies a socioecological perspective on physical activities. It provides methods and concepts to support the integration of physical activities into everyday activities performed with the support of interactive technology and it argues that physical activity should reclaim a more central role in these situations. Let us design for it to happen!

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2015. , 129 p.
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2015:01
Keyword [en]
Physical activity, physical literacy, everyday activities, research through design, participatory design and user experience
National Category
Human Aspects of ICT
Research subject
Human-computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-160153ISBN: 978-91-7595-455-4 (print)OAI: oai:DiVA.org:kth-160153DiVA: diva2:788981
Public defence
2015-03-13, F3, Lindstedtsvägen 26, KTH, Stokcholm, 11:25 (English)
Opponent
Supervisors
Note

QC 20150217

Available from: 2015-02-17 Created: 2015-02-17 Last updated: 2015-02-17Bibliographically approved
List of papers
1. Intergenerational Participatory Design with Physical Interaction
Open this publication in new window or tab >>Intergenerational Participatory Design with Physical Interaction
2012 (English)In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 / [ed] Theo Bastiaens; Gary Marks, 2012, 792-801 p.Conference paper, Published paper (Refereed)
Abstract [en]

In this paper Participatory design experience from several projects, involving people of allages and communication between them, is described and analysed. The projects range from design ofintergenerational communication in families and of school children’s tools for collaborative storytellingto interaction and communication around museum exhibits and ideas for interaction in a futuresustainable world. Special focus is put on approaches and methods used for motivating and encouragingactive participation. From this we conclude factors for success, e.g. selecting participants on motivation,equal footing, making stuff together, interesting technology. Common to the projects are not only usersof several generations but also instances of physical (bodily) interaction. Using not only eye and fingerbut also other senses and movements in the design not only gives resulting interaction ideas but alsostimulates user involvement in the design process, as another factor for success.

National Category
Humanities
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-160145 (URN)978-1-880094-98-3 (ISBN)
Conference
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
Note

QC 20150217

Available from: 2015-02-17 Created: 2015-02-17 Last updated: 2015-02-17Bibliographically approved
2. Design space and opportunities for physical movement participation in everyday life
Open this publication in new window or tab >>Design space and opportunities for physical movement participation in everyday life
2012 (English)In: Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012, ACM , 2012, 607-615 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper is motivated by our work in the European Culture project "Faust - or dis-inventing the A-bomb". The project explored how to raise consciousness about distressing technology development through dialogue with old and young people. When reviewing our work it struck us that we had overlooked that some of the prototypes designed by the young participants called for embodied participation. We had naively expected to see sheer technology innovations of the future. Here we reflect on sensitivities for the bodily/physical will to interact. We also discuss everyday life situations that could allow for natural physical engagement as a health benefit. Physical aspects are typically of little consideration in design projects, apart from projects that has body-movement as specific focus. We seek ways to adequately include a critical perspective in future design and to consider physical aspects more broadly in ICT projects for a human sustainable future. In many cases, the young participants showed us their concern for sustainability and well-being of both the environment and themselves and demonstrated through their prototypes a willingness to contribute through physical interaction.

Place, publisher, year, edition, pages
ACM, 2012
Keyword
design and sustainability, interaction design for the body, interactivity, motivation, movement, participation, physical interaction design, physical power
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-116854 (URN)10.1145/2414536.2414628 (DOI)2-s2.0-84872348602 (Scopus ID)978-145031438-1 (ISBN)
Conference
24th Australian Computer-Human Interaction Conference, OzCHI 2012, 26 November 2012 through 30 November 2012, Melbourne, VIC
Note

QC 20130128

Available from: 2013-01-28 Created: 2013-01-28 Last updated: 2015-02-17Bibliographically approved
3. Designing for Active Life: Moving and Being Moved Together with Dementia Patients
Open this publication in new window or tab >>Designing for Active Life: Moving and Being Moved Together with Dementia Patients
2015 (English)In: International Journal of Design, ISSN 1991-3761, Vol. 9, no 3, 47-62 p.Article in journal (Refereed) Published
Abstract [en]

Life for older people with dementia tends to be inactive. This paper reports on two case studies in which exercise games (exergames) were introduced in dementia special care units with a focus on patients’ well-being. The first case used a participatory design (PD) approach to engage the patients as users in the process. The results highlight the patients’ enjoyment in playing these games in a socially encouraging environment. We have found that exergames in dementia care provide patients with the well-documented health benefits of physical activity and also result in social and cognitive benefits. The results indicate that the notions of games/competition, social interaction, physical activity and challenges are valuable ingredients when designing for the well-being of older people who suffer from moderate to severe dementia.

Place, publisher, year, edition, pages
Chinese Institute of Design, 2015
Keyword
Dementia, Exergames, Participatory Design, Physical Activity, Physical Expression, Social Interaction
National Category
Human Computer Interaction
Research subject
Technology and Health
Identifiers
urn:nbn:se:kth:diva-160171 (URN)000369704000004 ()2-s2.0-84952878788 (Scopus ID)
Note

Updated from Manuscrift to Article. QC 20160209. QC 20160303

Available from: 2015-02-17 Created: 2015-02-17 Last updated: 2016-12-05Bibliographically approved
4. Less Is Too Little – More Is Needed: Body-Motion Experience As A Skill In Design Education
Open this publication in new window or tab >>Less Is Too Little – More Is Needed: Body-Motion Experience As A Skill In Design Education
2014 (English)In: Design's Big Debates: Pusching the Boundaries of Design Research / [ed] Johan Redström, Erik Stolterman and Anna Valtonen (General Chairs), 2014, 1327-1341 p.Conference paper, Published paper (Refereed)
Abstract [en]

Research shows that lack of physical activity in westernized societies has seriousnegative health consequences. We explore a physically sustainable design approachcentered around joyful physical activity in an effort to remedy this situation in some way.Much technology development has been blind for our basic human need for healthy, joyfulphysical activity. This paper presents our approach as used in an explorative case study.During a college course, thirty students explored how physical movement of their bodiescould be used as creative components in the design process. They engaged in what weintroduce in this paper as "physical movement sketching" - a method for experiencing,sharing and reflecting on designs through body movement. The students used thisapproach to generate, test and discuss new design concepts for outdoor gyms. Engagingin physical movement sketching allowed the students to both enjoy and trust their bodiesas design tools. We discuss how our students used physical movement in design andwhat we learned from the case study.

Keyword
Sketching; Physical movement; Wellbeing; Sustainability; Design space
National Category
Human Computer Interaction
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-149633 (URN)
Conference
DRS2014,Umeå, Sweden, June 16-19 2014
Note

QC 20140826

Available from: 2014-08-25 Created: 2014-08-25 Last updated: 2016-11-30Bibliographically approved
5. Still at the Office: Designing for Physical Movement-Inclusion During Office Work
Open this publication in new window or tab >>Still at the Office: Designing for Physical Movement-Inclusion During Office Work
2014 (English)Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we describe, analyse and reflect onexperiences and knowledge generated from designing forphysical movement integration during office work. Work intraditional modern office settings provides few physicallydemanding tasks. Evidence from research indicates thatsedentary life styles are increasing our risk for developing ahost of diseases and other medical complications.Together with students and through user-centered design,concepts for inviting the body “back to work” weredeveloped. The concepts inspired the design of threephysical movement probes that were explored by officeworkers. The participants were encouraging to the attemptto transform the sedentary nature of office work into morephysically sustainable work. They described their workenvironments as filled with stuff for enhancing physicalactivity but these were seldom used. Integrating physicalmovements in the design of future office work tools mayhave considerable positive effects on public health.

Keyword
Design Tools and Techniques, User Interfaces
National Category
Interaction Technologies
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-155532 (URN)
Conference
ICH'14 XIII Brazilian Symposium on Human Factors in Computer Systems,27th to 31th October 2014, Brazil
Note

QC 20141117

Available from: 2014-11-06 Created: 2014-11-06 Last updated: 2015-02-17Bibliographically approved

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