Vana texturerare: En uppsats om minsta motståndets väg, invanda mönster och liknande gränssnitt
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This essay brings up how experienced texture artists in game development can get comfortable in their workflow and therefore not spend time on learning new techniques that in the end could be more efficient. We base this on theories that people often choose the path of least resistance, which in the case of an experienced texture artist would be the path they have learned and are comfortable with. We also talk about the popularity of Photoshop and that many of today’s texture artists in the game industry are using it and that this could be because Photoshop was one of the first programs that could be used well for texturing. Because of this many learned to use it and stuck by it and then taught Photoshop to new texture artists because that is the program that they know. We also go into the subject of why many other programs that are developed directly for texturing often can be similar to Photoshop in how they are used and in their interface.
Place, publisher, year, edition, pages
2014. , 52 p.
Funktioner, Photoshop, Spel, Texturering, Textureringsprogram
IdentifiersURN: urn:nbn:se:sh:diva-26396OAI: oai:DiVA.org:sh-26396DiVA: diva2:787905
Subject / course
Jää-Aro, Kai-Mikael, Högskolelektor
Lankoski, Petri, Högskolelektor