Låt det förflutna tillhöra det förflutna: En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling
Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social comfort and learning progress that may come with playing computer games. The social effects have mainly been discussed with role-playing games, such as World of Warcraft, as starting point, while the learning effects have been coupled with strategy games, such as Civilization IV. The study does not simply declare how these games can be good for these factors, but also in what respect computer games may prevent the development of young individuals socials skills and learning progress. The study showed that in spite of perpetual prejudices against computer games in the technological age, computer games might actually be good to use as a tool in order to authorize the development of young individuals regarding learning and social aspects. However, computer games may as well become the source of problems regarding time, family and school results.
Place, publisher, year, edition, pages
2015. , 36 p.
computer games, education, social, learning, roleplaying games, strategy games, World of Warcraft, Civilization IV
IdentifiersURN: urn:nbn:se:lnu:diva-39663OAI: oai:DiVA.org:lnu-39663DiVA: diva2:785362
Subject / course
Lärarprogrammet, inriktning mot verksamhet i grundskolans senare år och gymnasiet
Lindgren, Patric, Universitetsadjunkt
Torpsten, Ann-Christin, Lektor