Gamification and Literature: A Study of the Motivational Impact of Gamification as a Method of Teaching English Literature
Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
This paper analyses what the effects would be of using gamification as a method of teaching English literature in Swedish schools. The essay explores different theories of motivation as a theoretical framework for analyzing gamification and teaching literature. After an in depth analysis of gamification the essay links the method to the motivational theories and to teaching literature. An example is also provided of what it might look like if gamification was applied to teaching English literature. In the end, conclusions can be drawn about what the effects of gamification would be as a method of teaching. The essay will show that gamification can be a viable method of teaching promoting student motivation but cannot be claimed to necessarily be a superior method of teaching compared to other methods and even comes with certain risks.
Place, publisher, year, edition, pages
2015. , 50 p.
Gamification, Motivation, Literature, English
IdentifiersURN: urn:nbn:se:lnu:diva-39610OAI: oai:DiVA.org:lnu-39610DiVA: diva2:784874
Subject / course
Lärarprogrammet, inriktning mot verksamhet i grundskolans senare år och gymnasiet
2015-01-22, Seminarierum 1, Växjö, 15:00 (English)
Greek, Anna, Lektor
Siverfors, Per, Lektor