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Empirecraft
Örebro University, School of Science and Technology.
2014 (Swedish)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesisAlternative title
Empirecraft (English)
Abstract [en]

I have in my thesis produced a start of a multiplayer, voxel, strategy sandbox game with

advanced AI. The world is made out of voxels in the form of blocks that both the players and

other units can affect and change. In a world where every block follows the laws of physics

for both fluids and physics. The game is designed for several players that fights for controll

over land and resources.

Abstract [en]

Jag har i mitt examensarbete producerat en början av ett flerspelar, voxel, strategi och

sandlådespel med avancerad AI. Världen är uppbyggd av voxlar i form av block som både

spelaren och andra enheter har möjlighet att påverka och förändra. En värld där varje block

följer fysiska lagar för både vätska och fysik. Spelet är designat för flera spelare som strider

om områden och resurser med hjälp av sina AI kontrollerade bybor.

Place, publisher, year, edition, pages
2014. , 32 p.
Keyword [en]
celluar automata, voxel engine, procedural generation, network, artificial intelligence, ai
Keyword [sv]
celluär automata, voxelmotor, procedurell generering, nätverk, artificiell intelligens, ai
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:oru:diva-41372OAI: oai:DiVA.org:oru-41372DiVA: diva2:780437
Subject / course
Computer Engineering
Supervisors
Examiners
Available from: 2015-01-14 Created: 2015-01-14 Last updated: 2017-10-17Bibliographically approved

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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf