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Development of a web based interface for game-masters of pervasive games
KTH, School of Computer Science and Communication (CSC).
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Pervasive games are games played in the real world with various support from mobile and sensor technology. It is becoming much simpler to commercially stage pervasive games due to the high level of penetration of smart mobile phones. However, technology supported pervasive games are seldom fully automated games. There are two main reasons for this phenomenon, many of the engaging game activities such as the physical encounter and the interaction between players cannot be fully sensed and captured by technology. Secondly, the physical world where in pervasive games are staged provides an ever-changing scene, a scene that interacts and interferes with pre-programmed functionalities. For these reasons, many pervasive games require game-mastering functions.The goal of this project is to study the interfaces and systems to provide the game-mastering functions in the context of pervasive games using the game Codename: Heroes as its use case. As a result we present a generic Service Oriented Architecture for game-mastering interfaces of pervasive games, and a semi-generic interface that uses a visualization tool that combines the spatial, temporal and social domains. The visualization tool explores the manipulation of time-ranges in a timeline to facilitate the exploration of the time domain.

Place, publisher, year, edition, pages
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Computer and Information Science
URN: urn:nbn:se:kth:diva-156307OAI: diva2:766123
Available from: 2014-11-27 Created: 2014-11-26 Last updated: 2014-11-27Bibliographically approved

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