A Coalition based Agent Design for Heroes of Newerth
Video games have become more and more advanced, yet their artificial intelli-
gence components are often a source of criticism. Even though academic AI has
come very far, it is rarely seen in video games due to computational complexity.
Video games usually use most of their computation time on graphics and physics,
and since they require quick response times, the AI is left with scarce resources to
use advanced techniques. This project examines the use of case-based reasoning
and multi-agent cooperation to improve the existing AI in a commercial video
game. The game is called Heroes of Newerth and is developed by S2Games. We
focus on making group decisions in this real-time environment which is partially
observable. We also use case-based reasoning techniques to improve agents de-
cisions. Our goal is to implement an agent with these properties, which is both
more challenging and fun to play against.
Place, publisher, year, edition, pages
Institutt for datateknikk og informasjonsvitenskap , 2014. , 91 p.
IdentifiersURN: urn:nbn:no:ntnu:diva-26762Local ID: ntnudaim:11050OAI: oai:DiVA.org:ntnu-26762DiVA: diva2:751072
Öztürk, Pinar, Førsteamanuensis