Investigating QoE in a Cloud-Based Classroom Response System: A Real-Life Longitudinal and Cross-Sectional Study of Kahoot!
The goal of this thesis work is to investigate the user-perceived QoE of Kahoot!, a cloud gaming learning platform, designed to be used in classrooms. The general objective of this thesis is to investigate to what extent a specific QoS parameter (delay), affects the QoE perceived by users of such a cloud based application. More specifically the following research questions have been set: To which degree does delay impact QoE and how does the presence of others influence the experience of fairness?
Place, publisher, year, edition, pages
Institutt for telematikk , 2014. , 136 p.
IdentifiersURN: urn:nbn:no:ntnu:diva-26059Local ID: ntnudaim:11494OAI: oai:DiVA.org:ntnu-26059DiVA: diva2:744068
Heegaard, Poul Einar, ProfessorDe Moor, Katrien