Water simulation for cell based sandbox games
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
This thesis work presents a new algorithm for simulating fluid based on the Navier-Stokes equations. The algorithm is designed for cell based sandbox games where interactivity and performance are the main priorities. The algorithm enforces mass conservation conservatively instead of enforcing a divergence free velocity field. A global scale pressure model that simulates hydrostatic pressure is used where the pressure propagates between neighboring cells. A prefix sum algorithm is used to only compute work areas that contain fluid.
Place, publisher, year, edition, pages
2014. , 32 p.
Fluid Simulation, Navier-Stokes, Computer Games, GPGPU
IdentifiersURN: urn:nbn:se:liu:diva-108828ISRN: LiTH-ISY-EX--14/4761--SEOAI: oai:DiVA.org:liu-108828DiVA: diva2:732935
Subject / course