Change search
ReferencesLink to record
Permanent link

Direct link
Water simulation for cell based sandbox games
Linköping University, Department of Electrical Engineering. Linköping University, The Institute of Technology.
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis work presents a new algorithm for simulating fluid based on the Navier-Stokes equations. The algorithm is designed for cell based sandbox games where interactivity and performance are the main priorities. The algorithm enforces mass conservation conservatively instead of enforcing a divergence free velocity field. A global scale pressure model that simulates hydrostatic pressure is used where the pressure propagates between neighboring cells. A prefix sum algorithm is used to only compute work areas that contain fluid.

Place, publisher, year, edition, pages
2014. , 32 p.
Keyword [en]
Fluid Simulation, Navier-Stokes, Computer Games, GPGPU
National Category
Computer Systems
URN: urn:nbn:se:liu:diva-108828ISRN: LiTH-ISY-EX--14/4761--SEOAI: diva2:732935
Subject / course
Computer Engineering
Available from: 2014-07-11 Created: 2014-07-07 Last updated: 2014-07-11Bibliographically approved

Open Access in DiVA

fulltext(6660 kB)271 downloads
File information
File name FULLTEXT01.pdfFile size 6660 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Lundell, Christian
By organisation
Department of Electrical EngineeringThe Institute of Technology
Computer Systems

Search outside of DiVA

GoogleGoogle Scholar
Total: 271 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 122 hits
ReferencesLink to record
Permanent link

Direct link