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Klient-server och Peer-to-Peer applikationer: En prestandajämförelse
Linnaeus University, Faculty of Technology, Department of Computer Science.
Linnaeus University, Faculty of Technology, Department of Computer Science.
2014 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

An increasing number of applications are becoming more or less network based today.

The traditional architecture for network based applications is client-server, but as usage

of download services are going up, so is the Peer-to-Peer architecture. This report is a

comparison between the Peer-to-Peer and client-server model, and can serve as a basis

when a decision between them needs to be taken. In the report, the performance

between the different architectures is compared in different contexts. Our basis is a

general implementation of both architectures in a test that is derived from a previous

report. On top of this, the performance of the different architectures are measured,

implemented in a gaming-context. This way, we are trying to give the reader as an

objective and informative picture of the different architectures as possible. The tests that

have been done shows a different situation than that of the general view, which is that

client-server is the preferred model.

Place, publisher, year, edition, pages
2014. , 36 p.
Keyword [sv]
nätverk, klient-server, p2p-nätverk, prestanda, Java
National Category
Computer Science
URN: urn:nbn:se:lnu:diva-35545OAI: diva2:728288
Educational program
Datavetenskap, kandidatprogram, 60 hp
2014-06-03, 09:00 (Swedish)
Available from: 2014-06-27 Created: 2014-06-24 Last updated: 2014-06-27Bibliographically approved

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