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Spel som ett berättande medium: Att kartlägga narrativets utveckling inom Tv-spel
Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
2014 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see games as a product by itself, and therefore something to be analyzed separately, narratologists instead see games as a narrative medium alongside film, theater and books. This essay starts by taking a look at the arguments from both sides, and then introduces three questions regarding narrative in games, and how this phenomenon has changed over the past 13 years. To answer these questions, five case studies are carried out, analyzing games with the help of a new framework built on narrative theory. The essay’s conclusion then reveals how the development of game narrativity has progressed, and what this could mean for the future of narrative games.

Place, publisher, year, edition, pages
2014. , 41 p.
Informatik Student Paper Bachelor (INFSPB), 2014.11
Keyword [sv]
Narrativ, Spel
National Category
Information Systems, Social aspects
URN: urn:nbn:se:umu:diva-90104OAI: diva2:725921
Educational program
Digital Media Production
2014-06-05, Mit-huset, Umeå Universitet, Umeå, 11:15 (Swedish)
Available from: 2014-06-17 Created: 2014-06-17 Last updated: 2014-06-17Bibliographically approved

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