Creating Digital Photorealistic Material Renders by Observing Physical Material Properties
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
When creating materials in computer graphics, the most common method is to estimate the properties based on intuition. This seems like a flawed approach, seeing as a big part of the industry has already moved to a physically based workflow. A better method would be to observe real material properties, and use that data in the application. This research delves into the art of material creation by first explaining the theory behind the properties of materials through a literature review. The review also reveals techniques that separate and visually presents these properties to artists, giving them a better understanding of how a material behaves. Through action research, an empirical study then presents a workflow for creating photorealistic renders using data collected with these techniques. While the techniques still require subjective decisions when recreating the materials, they do help artists create more accurate renderings with less guesswork.
Place, publisher, year, edition, pages
2014. , 23 p.
computer graphics, physically based workflow, material properties, photorealistic rendering.
IdentifiersURN: urn:nbn:se:hig:diva-16943OAI: oai:DiVA.org:hig-16943DiVA: diva2:725201
Subject / course
Creative computer graphics