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Implementing touch interaction in a casual mobile game
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

This thesis is to help developers in the touch design of casual games. The thesis work was made on the development platform Gideros Mobile and much of the thesis theory and methods will be based on that work. The purpose of the report is to show what one should think about when making a casual game in a touch design perspective, like taking into account that most people are used to one type of input design (like swiping or tapping), that you should design the game with the purpose to reach out to as a large audience as possible (taking into account people with disabilities) and some small notes on what should be avoided so not to deter people from wanting to play the game. It is important to note that this thesis is built for the purpose of mobile casual games, others will probably not find this thesis relevant.

Place, publisher, year, edition, pages
2014. , 10 p.
Keyword [en]
Mobile Interaction, Mobile Design, Smartphone Design, Smartphone Interaction
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:liu:diva-107542ISRN: LIU-IDA/LITH-EX-G--14/057--SEOAI: oai:DiVA.org:liu-107542DiVA: diva2:725086
Subject / course
Computer and information science at the Institute of Technology
Presentation
2014-06-13, Visionen, Campus Valla, Linköping, 20:23 (English)
Available from: 2014-06-16 Created: 2014-06-14 Last updated: 2014-06-18Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf