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Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web Platform
Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
2014 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis describes how positional data gathered from a diving device can be visualized in a regular browser on mobile as well as stationary devices utilizing built-in connections to the GPU with OpenGL. In this work a platform and a visualization prototype are designed, implemented and evaluated. The results show that WebGL is available to most platforms but notably not on devices running iOS. The web browser can be used for implementing advanced functionality but the performance on the handheld devices needs to be improved. The thesis discusses and proposes a design for getting more enjoyment out of diving based on the observations of the implementation and suggests an entertaining social platform for adventures.

Abstract [sv]

Detta examensarbete visar hur positionsdata inhämtade med ett dykredskap kan visualiseras i en webbläsare på såväl mobila enheter som på stationära datorer med hjälp av nyttjande av inbyggd koppling till GPU med OpenGL. I detta arbete designas, implementeras och utvärderas en plattform och en visualiseringsprototyp. Resultatet visar att WebGL finns tillgängligt på de flesta plattformarna, men värt att notera inte på enheter som kör iOS. Webläsaren kan användas för att implementera avancerad funktionalitet men prestandan behöver förbättras. Arbetet diskuterar och föreslår en design för att få ut mer glädje av dykupplevelser genom observationer av en implementerad prototyp och föreslår ett engagerande system för socialt samarbete kring äventyrsupplevelser.

Place, publisher, year, edition, pages
2014. , 71 p.
Keyword [en]
WebGL, 3D, HTML5, JavaScript, Visualization, Diving, Scenario Based Design, Minimalistic Collaborative Persona, JQuery, Three.js, Persona Stories
National Category
Human Computer Interaction
URN: urn:nbn:se:liu:diva-106564ISRN: LIU-IDA/LITH-EX-A--14/020--SEOAI: diva2:716707
External cooperation
Aqwary AB
Subject / course
Computer Engineering
2014-04-23, Alan Turing, E-Huset, LIU, Linköping, 09:23 (English)
Available from: 2014-05-13 Created: 2014-05-12 Last updated: 2014-05-26Bibliographically approved

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Heinemann, Jakob
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