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Optimization of 3D Game Models: A qualitative research study in Unreal Development Kit
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Our goal with this study is to examine how much optimization of 3D game models can affect the overall performance of a game. After a previous pilot study we decided on use a method where we worked with a 3D scene which was made earlier unconnected to this study. We created two versions of the scene in Unreal Development Kit, one with none of the meshes optimized and the second scene where the meshes are optimized. From these two scenes we wrote down the different stats: the draw calls, frame rate, millisecond per frame and visible static mesh elements as well as the memory usage. Comparing these stats from the two scenes, we found that there was a change in the stats. Draw calls and frame rate had dropped in the second scene, as well as the memory usage which made the game run more smoothly without losing much of its aesthetic quality.

Abstract [sv]

Målet med vår studie var att se hur stor skillnad optimering av 3D-modeller i spel gör för att förbättra spelprestandan. Efter att ha utfört en pilotstudie beslutade vi oss för att använda en tidigare byggd 3D-scen för undersökningen i vår C-uppsats. Vi skapade två versioner av scenen i Unreal Development Kit, en där inga modeller var optimerade och den andra där vi optimerat modellerna. Vi skrev därefter ner statistik från de olika scenerna, nämligen draw calls, frame rate, millisecond per frame och visible static mesh elements liksom minnesanvändning. Efter att ha jämfört resultaten såg vi att det fanns en väsentlig skillnad mellan scenerna prestandamässigt. Både draw calls, frame rate och minnesanvändningen hade minskat efter optimeringen vilket ledde till att spelet kördes smidigare. 

Place, publisher, year, edition, pages
2013. , 48 p.
Keyword [en]
3D graphics, game performance, graphic optimization, 3D models
Keyword [sv]
3D-grafik, spelprestanda, grafisk optimering, 3D-modeller
National Category
Media Studies
Identifiers
URN: urn:nbn:se:sh:diva-22822OAI: oai:DiVA.org:sh-22822DiVA: diva2:708048
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2014-03-26 Created: 2014-03-26 Last updated: 2014-03-26Bibliographically approved

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CiteExportLink to record
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