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Medical Imaging & Computer Games - How to bring cutting edge 3D-graphics to surgeons
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2006 (English)Book (Other (popular science, discussion, etc.))
Abstract [en]

By researching the current synergy possibilities between medical imaging and the gaming industries, we identified that direct cooperation was not advantageous at present. For the medical imaging industry to take advantage of technical 3D-animation expertise, other options of collaboration should be identified in order to benefit from the potential synergy perceived.

Place, publisher, year, edition, pages
Copenhagen: Nordic Council of Ministers , 2006. , 38 p.
Keyword [en]
Imaging, medical, games, rendering, haptic, surgery, reconstructive, operation, patient, bone, education, cancer, 3D, interactive, simulation, model, rapid manufacturing, software, graphics, dicom, prosthesis, implant, scanner
Identifiers
URN: urn:nbn:se:norden:org:diva-2725OAI: oai:DiVA.org:norden-2725DiVA: diva2:707093
Available from: 2014-03-24 Created: 2014-03-24

Open Access in DiVA

fulltext(1033 kB)