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Story Through Gameplay: Design Patterns in Journey and Brothers: A Tale of Two Sons
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This is an analysis in which we played the games “Journey” and “Brothers: A Tale of Two Sons” with the goal of identifying game design patterns that were used to convey the games’ narratives. Using the method known as formal analysis we examined different situations in the games. Having identified which design patters seemed significant we decided upon a template with which we would present our findings. We found three patterns that we deemed were important enough to be defined in this paper; “Player guidance through Non Player Characters”, “Manipulation of controller effects” and “Visual reminders of the Player’s Goal” and explain these thoroughly. In our discussion we examine the value of our findings and how effective we found our method to be.

Place, publisher, year, edition, pages
2013. , 33 p.
Keyword [en]
Gameplay, Narrative, Design Patterns, Characters
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:sh:diva-21889OAI: oai:DiVA.org:sh-21889DiVA: diva2:693109
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2014-02-04 Created: 2014-02-03 Last updated: 2014-02-04Bibliographically approved

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fulltext(1098 kB)410 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
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  • asciidoc
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