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The making of a strategy game art guide: A case study
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Skapandet av en grafikguide för Strategispel : En fallstudie (Swedish)
Abstract [en]

Literature and teaching books about how to make art for games have been accessible but thearea lacked covering of genre-specific game art. Game genres require different solutions forthe art in order to aid playability of the final product.

My game project, called DOMAINS was made with an outside team. The project together withmy first art guide about the cinematic platformer genre provided materials for the writing ofthe next game art guide. The old art guide was used as a template for the new guide, whichfocused on the strategy game genre.

This report contains the description of the process of making my second art guide, and thewhole The Strategy Game Art Guide itself.

It reviews both the successful and less successful implements in the game and will walk thereader through how the prior decisions were made and the consequences. It targets beginnersin the game development world.

Place, publisher, year, edition, pages
2014. , 85 p.
Keyword [en]
Game design, art guide, how to guide, book outline, game art, 2D graphics, strategy game
National Category
URN: urn:nbn:se:uu:diva-217299OAI: diva2:692737
Subject / course
Game Design (HGO)
Educational program
Game Design and Graphics (HGO)
2014-01-15, Convergent Media Lab, nb, Hus D (Studentcentrum), Uppsala universitet - Campus Gotland, Cramérgatan 3, 621 67, Visby, 09:00 (English)
Available from: 2014-02-05 Created: 2014-01-31 Last updated: 2014-02-05Bibliographically approved

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