"We are two strong women": Designing Empowerment in a Pervasive Game
2013 (English)In: Defragging game studies: Proceedings of DIGRA 2013, DIGRA , 2013Conference paper (Refereed)
Gender-aware design is important in computer games in general, and perhaps even more so in the design of pervasive games, as these are played in the ordinary world. As pervasive games blur the distinction between game and non-game situations, they influence the everyday lives of their players.
We discuss the design process for the game ‘Codename Heroes’ from a gender-aware perspective. The focus is on how players reacted to the experience of playing the game during a sequence of design workshops. We found that playing the game made people less sensitive to ‘fear of the outside’. The participants were aware they ‘should’ feel unsafe in unknown neighbourhoods, but mostly did not. Furthermore, a combination of collaboration with internal competition fostered a sense of empowerment. Finally, we could confirm what previous researchers have seen, that women participants tended to blame themselves, rather than the technology or the situation, for errors.
Place, publisher, year, edition, pages
DIGRA , 2013.
Game, Design, Gender, Pervasive game
Research subject Human-Computer Interaction
IdentifiersURN: urn:nbn:se:uu:diva-212715OAI: oai:DiVA.org:uu-212715DiVA: diva2:679095
The sixth international conference of the Digital Games Research Association (DIGRA); 26-29 August 2013; Atlanta, GA, USA