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World of Warcraft och kristen tro: En studie om personer med kristen tro och deras upplevelser i onlinespelet World of Warcraft
Linnaeus University, Faculty of Arts and Humanities, Department of Cultural Sciences.
2013 (English)Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesisAlternative title
World of Warcraft och kristen tro : En studie om personer med kristen tro och deras upplevelser i onlinespelet World of Warcraft (Swedish)
Abstract [en]

ABSTRACTTitle: World of Warcraft and Christian Faith - A Study of People with Christian Faith and Their Experiences of the Online Game World of Warcraft.Author: David GustafssonThe purpose of this essay is to examine the relation between Christian Faith and the Massively Multiplayer Online Role Playing Game World of Warcraft. The essay examines how a group of Swedish Christians, aged 19 to 32, perceive the connection between the Christian faith and the playing World of Warcraft. The study sets out to examine how Christians may position themselves in relation to the world World of Warcrafts, which is a world filled with violence, verbal abuses and other ethical dilemmas that may appear in the everyday life of the informants. The result shows that, for the respondents in this study, their Christian faith affects many aspects of their virtual and real lives, by bringing faith into the contexts of an online role-play. A Christian morality is found in the survey and the respondents bring their Christian faith with them into the online world of Warcraft. With the help of the postmodern concept of hyper reality, the analysis indicates a disappearance of the boundaries that separate the virtual world and the real world. The study also shows divergences in the responses and attitudes among the informants, as some may include their religious beliefs in the game, while others do not do this. Those in the first category refer to basic moral principles which they interpret to be Christian, such as being a good person and treat others well. Some of their chosen names of the characters in the game show elements derived from Christianity, leaning on a biblical etymological foundation. The respondents also traced other elements of their Christian faith in the way they choose to interact with the game and its players, by lending other gamers a helping hand when they are in need and sometimes protect the weaker players. Not all of the respondents interacted with the game keeping their Christian beliefs in view, but rather emphasized that they leave their religion behind when entering the World of Warcraft and play without religious preferences.

Place, publisher, year, edition, pages
2013. , 46 p.
Keyword [sv]
World of Warcraft, Datorspel, Kristendom, Populärkultur, intervjuer, Postmodernism
National Category
Religious Studies
URN: urn:nbn:se:lnu:diva-31032OAI: diva2:676855
Subject / course
Religious Studies
Educational program
Lärarprogrammet, inriktning mot verksamhet i grundskolans senare år och gymnasiet
Available from: 2013-12-12 Created: 2013-12-07 Last updated: 2013-12-12Bibliographically approved

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David Gustafsson 880523-2934(728 kB)326 downloads
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