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Achtung Online AI
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The report can be devided into two main parts; the theoretical construction of AI to be used in the

game “Achtung Online”, and the implementation of a demo version of the described theoretical

AI. The main goal is to create an AI that is entertaining and challenging for a human player. This

have led to a concretized list of quality goals for the two main report parts. The report

background presents the history of the game concept “Achtung die kurve” and also the evolution

of game AI theory. The main study consists of a litterature study and a comprehensive

determination of concrete goals of the game bots behavior. Some interesting AI techniques to

the game will also be discussed in detail. Building upon the study, a specification of the final

game AI is constructed. The demo version of the AI will implement some of the concepts of the

theoretical AI specification. The report will then discuss about the implementation and then finally

present the results followed by a discussion.

Abstract [sv]

Rapporten är egentligen tvådelad men har skrivits som en helhet då delarna högst beror av

varandra. Ena delen handlar om en teoretisk AI till spelet “Achtung Online”. Andra delen handlar

om att implementera en demoversion, som är en enklare version av denna teoretiska AI.

Huvudmålet är att skapa en underhållande AI som kan utmana mänskliga spelare. Detta har i sin

tur delats upp i kvalitetskrav som ställts på bägge delarna. Bakgrunden beskriver spelet i detalj

och det mer kända orginalet “Achtung die kurve”. Sedan beskrivs den historiska utvecklingen av

AI inom spelutveckling. Studien som följer är omfattande och består dels av en litteraturstudie,

dels av en framtagning av tydliga krav på de datorstyrda spelarna. De intressanta och mest

passande koncepten inom AI lyfts även fram. Med bas i studien utformas en komplett teoretisk AI

samt vilka delar som ingår i demoversionen. Utifrån detta har demoversionen sedan skapats och

rapporten går sedan igenom de intressanta delarna av implementationen. Resultatet visar att

demoversionen uppnått de krav som ställts och till sist diskuteras hur framtiden ser ut för spelet

“Achtung Online”.

Place, publisher, year, edition, pages
2013.
Series
Kandidatexjobb CSC, K13023
National Category
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-134914OAI: oai:DiVA.org:kth-134914DiVA: diva2:668726
Educational program
Master of Science in Engineering - Computer Science and Technology
Supervisors
Examiners
Available from: 2013-12-13 Created: 2013-12-02 Last updated: 2013-12-13Bibliographically approved

Open Access in DiVA

Achtung Online AI(4144 kB)54 downloads
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File name FULLTEXT01.pdfFile size 4144 kBChecksum SHA-512
f79875a7c589525bea650469d9b225b69cc1ff6ba1705fbd2e813aa86eba1c1fc9b7e5ccdd6ccea92928bcef53815c761fbfc8a84094e5f7fd8b5d08aec696e3
Type fulltextMimetype application/pdf

Other links

http://www.csc.kth.se/utbildning/kth/kurser/DD143X/dkand13/Group4Per/report/72-lindblom-wiener.pdf
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School of Computer Science and Communication (CSC)
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CiteExportLink to record
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