Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Never before in the history of humanity has so much content been created. According to Eric Schmidt, Google CEO, every two days now we create as much information as we did from the dawn of civilization up until 2003. Most of this information will either live entirely or partially on the digital realm, according to, in the next 8 years, more than one-third of all digital information created annually will either live in or pass through the cloud.
A series of problems emerge when a persons needs to deal with all of this data like, photos, songs, videos, blog posts, emails, their virtual possessions. They are not limited by space and are difficult to curate; It is difficult to create the sense of value on virtual things; They lack uniqueness; and last, but not least; the main tools used to manage this data are still based on metaphors made popular by Microsoft MS-DOS in the 80’s: Files and Directories.
In my degree project, I have explored possible alternatives for maintaining and bequeathing virtual possessions. The project was conducted in 24 weeks (51-22) using a Goal-Directed Design (GDD) process with strong focus on Design Ethnography, Prototyping and an extra bit of Philosophy.
Place, publisher, year, edition, pages
Handling digital possessions, cloud, virtual possessions, design etnografi, prototyping
IdentifiersURN: urn:nbn:se:umu:diva-81800OAI: oai:DiVA.org:umu-81800DiVA: diva2:658593
Subject / course
Degree Project, Interaction Design
Master's programme in Interaction Design
Andersson, Niklas, Lecturer, program director