In-Application Payment from Mobile Apps: A study of In-App Payment
The main purpose of this thesis is to evaluate and compare existing service
providers of in-app payment solutions and their APIs, and then conclude
what would be the best choice for hobby developers when deciding on what
service provider to use for their application.
We gained hands-on experience by developing a simple Quiz game app
that featured the implementation of in-app purchase. We took a look at
the major service providers; Apple, Google, PayPal and Windows to get
relevant information and evaluate them based on a comparison model that we
created. The comparison model consists of a business and a technical aspect,
and within of those aspects we chose the most relevant properties that are
necessary to give a fair comparison. We conducted a survey among hobby
developers - both students and IT-employees - in order to get insight on which
properties within in-app payment they considered as the most important
ones. With these results we were able to find some indications on which of
the service providers are best suited for the hobby developer.
The survey indicated that easy distribution, good documentation and
guides along with an easy development process was the most important aspects
among our participants. Surprisingly, the importance of potential profit
was rather lower than we expected. Based on what we learned from the survey
and the differences we observed during the evaluation of the different
service providers we concluded that the best suited in-app payment provider
for the hobby developer is Google?s solution.
Place, publisher, year, edition, pages
Institutt for datateknikk og informasjonsvitenskap , 2013. , 127 p.
IdentifiersURN: urn:nbn:no:ntnu:diva-23041Local ID: ntnudaim:7806OAI: oai:DiVA.org:ntnu-23041DiVA: diva2:656457
Skramstad, Torbjørn, ProfessorRøstad, Lillian