The difficulties in developing useful mobile applications: Guidelines for app developers in cross media platforms
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
This thesis investigates how we can develop useful mobile applications. It is based on a development project called ‘The Time Machine’. The work consisted of a literature study, an expert evaluation and a user test of the app the Time Machine. Based on these studies I conclude that the starting point for creating a useful mobile application is to find a problem, the basic concept and expressing the idea of the application in a good way for the user so he/she understands why the idea is valuable and why he/she needs it in their lives. This factor and a suitable design, according to the users needs and behaviour, are important pieces in the puzzle that answers the questions regarding a useful mobile application. The application also needs to run on a system that works well on different platforms. An appreciated application may create a domino effect with users recommending the application to friends and on websites.
Place, publisher, year, edition, pages
2013. , 35 p.
Informatik Student Paper Master (INFSPM), 2013.11
IdentifiersURN: urn:nbn:se:umu:diva-81174ISRN: SPM 2013.11OAI: oai:DiVA.org:umu-81174DiVA: diva2:653091
Master's Programme in Cross Media Interaction Design
Söderström, Mikael, Assistant professor
Harr, Rikard, Assistant professor