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En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2013 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

OpenGL is a standard API that is used to manage 3D graphics on desktop computers. Although OpenGL is independent of customized hardware it’s not suitable for all kinds of devices. Therefore both OpenGL ES andWebGL was created. These can be viewed as subsets of OpenGL. This report presents the differences of importance to both developers and users, between OpenGL 4.3, OpenGL ES 3.0 and WebGL 1.0. are the rendering pipeline and the texture handling. As the reader will see, it is mainly the rendering pipeline that affects most of the performance and the graphical processing. The report also drives a discussion of how the various OpenGL groups are related to each other and how a possible future can look like. The evidence indicates that OpenGL will be replaced by OpenGL ES and WebGL.

Place, publisher, year, edition, pages
, UMNAD, 964
National Category
Engineering and Technology
URN: urn:nbn:se:umu:diva-81114OAI: diva2:652868
Educational program
Bachelor of Science Programme in Computing Science
Available from: 2013-10-02 Created: 2013-10-02 Last updated: 2013-10-02Bibliographically approved

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