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Battle of Life: Spelprojekt till Swedish Game Awards
Örebro University, School of Science and Technology.
Örebro University, School of Science and Technology.
2013 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Battle of Life : Game Entry for Swedish Game Awards (English)
Abstract [sv]

Vi beskriver i denna rapport hur vi, som två studenter vidÖrebro universitet, utvecklade ett nätverksbaserat action-spel för datorer i Windows-miljösomsedanvarmed ochtävladei nordens största spelutvecklar-tävling, Swedish Game Awards. I spelet,som vi döpt till Battle of Life, tar sig spelaren an en farlig och oförlåtande värld och måste slåss mot andra spelareför att överleva. 

Vi förklarar i denna rapport hur vi, under tio veckors tid,utvecklar ett spel från grundenoch vilka verktyg och metoder vi använde oss av för att genomföra uppgiften. Vi beskriver projektets mot-och framgångar samt hur vi löste de problem vi komi kontakt med under utveklingens gång.Vi går in djupare på varför vi gjordevissa designbeslut och hur de påverkade vårt slutliga resultat.Avslutningsvis diskuterarviom utveklingsprocessen och spelets eventuella framtid, både från vårt eget perspektivsom utvecklaremen även från ett samhällsenligt perspektiv.

Abstract [en]

In this report we describe how we, as two students at ÖrebroUniversity, developed a network based action-game for computers in windows-environment that later competed in Scandinavia’slargestgame developer competition, Swedish Game Awards. In the game, that we named Battle of Life, the player take on a dangerous and unforgiving world and have to fight against other players to survive. 

We explain in this report how we, during ten weeks, develop a game from the beginning and what tools and methods we used to complete the task. We describe the projectssetbacks and successes and how we solved the problems we encountered during the development. We describe deeper why we made some of ourdesign decisions and how it affected the end result. Finally we discuss the development process and the games potential future, both from our own perspective as developers but also from the society’s point of view.

Place, publisher, year, edition, pages
2013. , 47 p.
Keyword [en]
Battle of Life, Swedish Game Awards, SGA, XNA, Lidgren, Spriter, multiplayer, game project, game, game development, network
Keyword [sv]
flerspelarläge, spelprojekt, spel, spelutveckling, nätverk
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:oru:diva-30322OAI: oai:DiVA.org:oru-30322DiVA: diva2:643055
External cooperation
Swedish Game Awards
Subject / course
Computer Engineering
Presentation
2013-06-03, T207 i Teknikhuset, Örebro universitet, Fakultetsgatan 1, 702 81, Örebro, 14:30 (Swedish)
Supervisors
Examiners
Available from: 2013-08-28 Created: 2013-08-25 Last updated: 2017-10-17Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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  • Other locale
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Output format
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