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TEACHING MOTION SKILLS WITHIN GAME TUTORIALS: Discovery learning theories tested on game tutorial design
University of Skövde, School of Humanities and Informatics.
2013 (English)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis explores the dynamic field of motion skill acquisition and uses discovery learning as means for learning motions. Differences are discussed between a virtual game environment and a real environment and how this can relate to motion skill acquisition. By testing different instructions for a created serious game, this thesis aims at exploring if there are significant differences in gameplay and motion skill acquisition. Respondents were exposed to different instructions before playing a game based on motion skill. In-game time was measured in order to understand if the time results could be affected with different types of instructions, furthermore, if no instructions regarding motion skill could be beneficial. Results indicate that no instructions lead to greater in-game time as well as tendency for showing greater fondness for the game controls.

Place, publisher, year, edition, pages
2013. , 43 p.
Keyword [en]
Discovery learning, motion skill, tutorial design, serious games.
National Category
Computer Science
Identifiers
URN: urn:nbn:se:his:diva-8354OAI: oai:DiVA.org:his-8354DiVA: diva2:639135
Subject / course
Computer Science
Educational program
Serious Games - Master's Programme
Supervisors
Examiners
Available from: 2013-08-19 Created: 2013-08-06 Last updated: 2013-08-19Bibliographically approved

Open Access in DiVA

Master Degree Project in Serious Games Arslan Tursic(1253 kB)243 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Citation style
  • apa
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Language
  • de-DE
  • en-GB
  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
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Output format
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