Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
What technique is most appropriate for 3D modeling a chair for a movie production?
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Making 3D models with polygon modeling is the most common technique used for a 3D animated movie production, but there are also other good modeling techniques to work with. The aim of this thesis is to examine which of three chosen modeling technique is most appropriate to use for modeling a chair for a 3D animated movie production. I made three models of the same chair design and compared the results. The modeling technique used is polygon modeling, NURBS modeling and digital sculpting. A few factors were considered when I judged which one of the three techniques that was most suitable: The model's geometry, the workflow and the rendering (material and lightning).

The three chairs were rendered in the same scene with the same lightning and settings. The results showed that the model's geometry and how smooth it is to work with the modeling technique matter most for judging which technique is the most appropriate. In addition, the results show that how the light falls and reflects the surface depends on how the geometry was placed on the model rather than which of the other modeling techniques that was used.

Place, publisher, year, edition, pages
2013. , 21 p.
Keyword [en]
3D, 3D modeling, Polygon, NURBS, Digital Sculpting
National Category
Media and Communication Technology Studies on Film Software Engineering
Identifiers
URN: urn:nbn:se:uu:diva-204307OAI: oai:DiVA.org:uu-204307DiVA: diva2:638944
Subject / course
Expression in Converging Media (HGO)
Educational program
Computer Graphics and Animation (HGO)
Supervisors
Examiners
Available from: 2013-08-05 Created: 2013-07-29 Last updated: 2013-08-05Bibliographically approved

Open Access in DiVA

What technique is most appropriate for 3D modeling a chair for a movie production - Veronica_Axelsson(2053 kB)9072 downloads
File information
File name FULLTEXT02.pdfFile size 2053 kBChecksum SHA-512
9321eaff41afca90ea35a0e9c17882327c35b7289a38dc29c6e94127a583fb39216fbbaf5564b2be2cc9c8804f3ea4ee0ddf5a2ed3e34bf52e2bd83c98108859
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Axelsson, Veronica
By organisation
School of Game Design, Technology and Learning Processes
Media and Communication TechnologyStudies on FilmSoftware Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 9073 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 1782 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf