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How to develop graphic design for games with low-pixel density
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis is written for the Bachelor of Arts degree in Game Design and Graphics at Gotland University in Sweden. A method used in graphic design for games with low-pixel density was initially studied in the course Advanced Game Project and has in this work been further developed. In general, since regular size-reduction of pictures often results in visually incomplete bitmaps, the goal of this thesis is to provide a better overview on the process of reduction where the important features of the original picture are maintained throughout the reduction phase.

Place, publisher, year, edition, pages
2013. , 25 p.
Keyword [en]
Art Guide, Tutorial, Game, Pixel Art, Side Scroller, Design, Low Resolution
National Category
Design Other Electrical Engineering, Electronic Engineering, Information Engineering Media Engineering
Identifiers
URN: urn:nbn:se:uu:diva-203236OAI: oai:DiVA.org:uu-203236DiVA: diva2:635827
Subject / course
Digital Media
Educational program
Game Design and Graphics (HGO)
Supervisors
Examiners
Available from: 2013-08-16 Created: 2013-07-05 Last updated: 2013-08-16Bibliographically approved

Open Access in DiVA

Bachelor_Thesis_Tobias_Kry(1188 kB)1312 downloads
File information
File name FULLTEXT01.pdfFile size 1188 kBChecksum SHA-512
93ea211ec76efc880b06ccef3bdc02510015af526bf1d595e40fd80f6aff646fa9ff20c42eba626187b5cc977f020f4ea28820d0575d3f927c3d53e7224f2f7b
Type fulltextMimetype application/pdf

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Kry, Tobias
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf